There are no collectibles in Half-Life. It’s incredible. That’s not how I would have praised the groundbreaking first-person shooter, which turns 20 years old today, when I first played it. At that point, I might have described how Half-Life infused sci-fi shooters with a sense of realism. It set an alien invasion in an Earthbound scientific research facility called Black Mesa, where an ordinary man (or at least, an ordinary MIT-trained theoretical physicist) named Gordon Freeman is forced to fight for his life...
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